DECO DEVOLUTION THE ART OF BIOSHOCK 2 PDF

This massive, official hardcover art book was only available for a short time with the release of BioShock 2, and is quite sought-after now. Containing pages of gorgeous, full-color artwork from the game, fans will be delighted to find stunning concept paintings, detailed character and weapon designs, storyboards, a gallery of posters, and much more in this exhaustive volume. Accompanying the images are insights from the artists and developers themselves as they explain some of the lore behind the characters and what went into bringing this unique world to life. This is a must-have book for any fan of the games or of art deco art in general. Skip to main content.

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Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Deco Devolution by Jordan Thomas. Art book that came with the limited Collector's Edition of the game BioShock 2.

Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.

Get A Copy. Hardcover , pages. More Details Original Title. Other Editions 3. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Deco Devolution , please sign up. Lists with This Book. This book is not yet featured on Listopia. Community Reviews. Showing Average rating 4. Rating details. More filters. Sort order. Apr 20, Jocelin Willshaw rated it really liked it Shelves: art-books. A wonderfully put together art book for Bioshock 2, it's full of concept art and development notes giving you an insight into the evolution of the game and its art direction.

I'm a huge fan of the Art Deco dystopia that is Rapture so I ate this up, it's a must read for any fan of the series. The paintings are brilliant, the character designs are eery and my personal favourite part is the compilation of retro posters included that are adorned around the underwater city.

A testament to how good it i A wonderfully put together art book for Bioshock 2, it's full of concept art and development notes giving you an insight into the evolution of the game and its art direction. A testament to how good it is, my only negative point is I wish there was more. The art in this is stunning, the people who worked on this are seriously talented and must have expansive imaginations.

This book also has some brilliant insight in to the making and design of Bioshock 2 and is wonderfully set out. I learned a lot from this, about Bioshock and design in general, this is an impressive book. May 08, In rated it it was amazing Shelves: worth-ownership , art. This is my first art book. When I finished Bioshock 2 I was still enamoured by the concept and the art.

So when I came to know that such a book exists which will give me a sneak peek into behind the scenes of the game development, it was hard to say no. This book covers all the prominent characters, from NPCs to the protagonist and give more information about the psyche of the developers when they were coming up with the sprites and art of the game. The game was frantic and being an action-orient This is my first art book.

The game was frantic and being an action-oriented one, there was almost always something to run from or engage with. Hardly you could get time to enjoy the vistas or even take in the intricacies of the design of the levels. A leisurely read of this book let me enjoy the world of Rapture as the devs conceptualised. If you are a gamer, you must have already played Bioshock. If not, I would urge you to give the game a try. Once you experience the sandboxed take on Ayn Rand's Objectivism from Bioshock 1 and then its teardown in Bioshock 2, you will really want to know more of the themes and concepts.

That is when you will read The Fountainhead and probably this one too. Happy Gaming! Jan 05, Persephonie rated it really liked it Shelves: non-fiction. The coolest thing about this book are the abundant blurbs from the game creators that talk you through so many of the design processes. So much more than just a picture book and was actually a super interesting behind the scenes look on the how and why of development choices. Legitimately, such a cool addition for anyone even marginally enjoyed the game franchise.

Feb 16, Lucy rated it it was amazing Recommends it for: fans of BioShock. I learned of this art book from browsing the BioShock wiki and discovering a gorgeous rendition of Gilbert Alexander, and immediately I knew I needed this book to fawn over whenever I pleased.

At first I was under the impression it would be a flimsy constructed art book since it came free with the game but I was happily mistaken to find a beautifully bound hardcover with sleek, full-colour pages.

I spent an inappropriate amount of time just running my fingers over the pages. The additional infor I learned of this art book from browsing the BioShock wiki and discovering a gorgeous rendition of Gilbert Alexander, and immediately I knew I needed this book to fawn over whenever I pleased.

The additional information and artists' notes about the splicers was really interesting and fun to read, and that's not mentioning the artwork which was absolutely something else in terms of beautiful concept art.

It was like a new level of insight on the world of Rapture that I already loved so much, and I played the game with an entirely new feeling than what I had playing BioShock. For an art book that is essentially a free prize this is amazing value. I can only hope they put together another one for BioShock Infinite. I love this with all my heart. I'm in love with Rapture and to moment I saw this book in the thrift shop I had to have it. This will never leave my home, I'll keep it till the day I die.

The art is beautiful and stunning. It made me appreciated the game more and urges me to replay the game once again. Pavol Gono rated it really liked it Jul 08, Max Gu rated it it was amazing Apr 06, Ainhoa rated it really liked it Nov 25, Bedlam Billiam rated it it was amazing Jul 05, Charlotte rated it it was amazing Aug 11, Freya rated it it was amazing Oct 22, Paul rated it really liked it Dec 25, Nov 11, Zachary Ogles rated it it was amazing.

Itzel rated it really liked it Nov 10, Lifevfate rated it liked it May 13, Raphael rated it it was amazing Dec 25, Carla rated it it was amazing Apr 29, Matthew rated it it was amazing Jul 23, Andrew Galley rated it really liked it May 13, Prettybluepi rated it really liked it Sep 25, Ashleigh Garner rated it it was amazing Mar 27, Artemis Hobbs rated it really liked it May 25, Aud rated it really liked it Apr 12, Juan C rated it it was amazing Sep 28, Jerrod rated it it was amazing Apr 26, There are no discussion topics on this book yet.

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Deco Devolution the Art of BioShock 2

Deco Devolution: The Art of BioShock 2 is a book of concept art, development renders, and developer commentary that was shipped with the non-standard editions of BioShock 2. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself. It is pages and is composed of 10 chapters. The chapter also shows concept art for the wealthy citizens seen celebrating the new year during the game's intro. Includes concept art, renders, and commentaries from the game's developers about BioShock 2 's new Big Daddies, including concept art for the Rumbler , the Alpha Series , Subject Delta , and the Lancer.

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