Attribute Auction system where players bid against each other, creating a unique family of immortals! Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! A mature , demanding , and time-consuming system that puts character development above all else! Over pages of tips on role-playing style and technique with dozens of crystal-clear examples!
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Attribute Auction system where players bid against each other, creating a unique family of immortals! Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings!
A mature , demanding , and time-consuming system that puts character development above all else! Over pages of tips on role-playing style and technique with dozens of crystal-clear examples! These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. Warning : If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.
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Watermarked PDF. Average Rating 30 ratings. Customers Who Bought this Title also Purchased. Reviews 5. Please log in to add or reply to comments.
Cliff S. That's the mistake I made some twenty years ago when I first passed this in the gaming store, and I passed by it dozens of ti [ Robert W. A hefty size scan. However this is Amber. One of the most innovative games I've read.
Fans of the novels will enjoy it and gamers will find the system a interesting departure from what you've seen before. Pick it up and throw a Thr [ This review assumes you are familiar with Roger Zelazny's "Amber" novels.
If you're not, don't bother -- the rulebook assumes you've read at least the first five books the Corwin arc and is nigh-incomprehensible if you haven't.
An ab [ Douglas T. One of my all time favorite games, I was glad to be able to find it again here. Definitely for role players and not beginners, players will face enemies that could just be simply better than them, and no "lucky 20" rolls can save them here, [ Augusto C. If you, like me, appreciated the saga wrote down by Roger Zelazny, you will love what this manual contents.
If you, like me, are tired to play entire evenings just throwing dices, and need a roleplaying game you may play even by email or in car while [ See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Cypher System. Eclipse Phase. Savage Worlds. Product Type.
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Things I learnt from Amber Diceless Roleplaying
What this means of course, is that the players have to trust their GM — in who final authority lies. Any group who has an antagonistic relationship will not have any fun. GM : You missed. He whips out his gun and shoots you. The game also requires — in my experience — GMs and players who have a bit of poetry and storytelling blood in their veins.
Amber Diceless RPG
When I was at university — so many years ago — a game was released based on the works of Roger Zelazny. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods. The purest expression of this came during the game known as a Throne War. In that, the characters were vying for the throne of Amber. Whoever ended up on the throne was the winner of the game. Not the case in a Throne War.
Amber Diceless Roleplaying Game
There is one true city on one true world, and it is called Amber. Founded by Oberon and ruled by his family, Amber stands where the slope of Mount Kolvir sweeps to the sea, on the edge of the Forest of Arden. It has stood since time immemorial, and it will remain eternal. Reflected from Amber is infinite Shadow, where all possible worlds can be found and created. All it takes is sufficient power and will to walk among Shadow, and among it find whatever it is that your heart desires.
Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn't the first, and even if the mechanics were never re-used again. Really, I don't know why people think of Amber first when they think diceless; must be a marketing thing. The book is page after page about character generation, a chapter about setting, and like three sentences on conflict resolution. It's all based on Roger Zelazny's "Chronicles of Amber," where everyone is immortal and have reality-hoppng solipsist powers like the Post Bros. Everyone is also related to each other; your worst enemies are probably your aunts, uncles and parents, or maybe it only LOOKS like they're trying to kill you so that they can secretly help you when your REAL enemy tries to take you out The Amber family makes Eldrad and Creed look like amateurs because those guys have only had a single lifetime to learn how to be total dicks. No one actually runs the game as described in the book, but it has good GM advice, and the rules are often used as a foundation, to be tinkered with.